Work Brand identity Game graphics
Actualize This
One visual world across a game’s components.
- Problem
- A board game’s box, board, rulebook and four card families had to feel like one world.
- Solution
- One ornamental frame and a warm red-and-gold palette across every piece; each card family gets its own colour.
- Result
- Identity and component artwork for the box, board, rulebook and four colour-coded card families.
My role Visual identity · game-component graphic design
Identity and graphic design for a board game: primary mark, box, board, rulebook and four card families.
Open full-size imagePart by part
One frame, four families
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A mark with ceremony
The emblem and decorative lettering set the tone for every component.
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A shared frame
Borders, gold detail and a deep burgundy field relate the box and the rulebook.
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Four families
Quests, Lessons, Events and Alignments share the frame; each has its own colour.
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The board
A map-like board changes the density but keeps the ornamental language.
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Every piece
Box, board, rulebook and four card families from the source files.
The design files, arranged in 3D
Identity
Colour, type and system
Palette
Sampled from the production files
- #3A1616 RGB 58 22 22
- #2A1D36 RGB 42 29 54
- #65211F RGB 101 33 31
- #163F52 RGB 22 63 82
- #9B642D RGB 155 100 45
- #3F7E76 RGB 63 126 118
Type
System
Palette sampled from the production files; type and system as printed
The artwork
Designed in detail
Open full-size imageDesign decisions
Why it looks this way
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Open full-size imageOriginal artworkPrimary mark A mark with ceremony
The emblem and decorative lettering set the tone that the larger components build on.
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Open full-size imageOriginal artworkBox face A shared frame
Repeated borders, gold detail and a deep burgundy field make the box and rulebook feel related.
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Open full-size imageOriginal artwork Four families, one frame
Quests, Lessons, Events and Alignments share the frame and emblem; each has its own colour.
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Open full-size imageOriginal artworkBoard Information meets identity
The map-like board changes the visual density while keeping the ornamental language.
In context
Open full-size imageCampaign
A proposed direction
Open full-size imageBy the numbers
- card families, each colour-coded
- 4
- card families, each colour-coded
- core components: box, board and rulebook
- 3
- core components: box, board and rulebook
Process & productionFull write-up, print specs, timeline, files, credits
Overview
Actualize This is a board game. The box, board, rulebook and card families had to belong to one world while letting players tell component types apart.
The challenge
Keep large surfaces, small cards and information-heavy components visually connected, while each card family stays distinct.
Creative direction
A shared frame, warm palette and coordinated typography carry across every component. Quests, Lessons, Events and Alignments each get their own colour inside that frame.
What was delivered
The identity, box face, board, rulebook and four card-family designs.
Design value
A connected component system gives the game a coherent character and helps players separate card types. The sources show graphic design deliverables; they do not establish gameplay design, testing or sales.
The problem is framed from the finished work, not quoted from a client brief.
Delivered
- Primary mark
- Box face
- Board
- Rulebook cover
- Four card-family backs
Evidence
- Verified fact
- Four card families are supplied: Quests, Lessons, Events and Alignments.
- Box face, board and rulebook artwork are supplied.
- Design reading
- Colour separates the card families within one shared frame.
Credits & notes
- Identity, layout and component design — Faraz Khadivdjam
- Some imagery within the project is AI-assisted (as noted in the original portfolio)
- Studio renders — made in Blender from the production artwork, 2026
- Studio composites — production artwork rendered in Blender on background plates generated with Magnific (Freepik) from text prompts, 2026
- Flat lays — production artwork rendered in Blender on top-down scenes generated with Magnific (Freepik) from text prompts, 2026
In short
One frame and one palette make a box, a board, a rulebook and four card families belong to the same game.
Contact
Have a project in mind?
Tell me what you’re making, what you need designed, and your timeline. For design roles or collaborations, email me directly.
Email info@farazdesign.com




